• kim released this 2026-09-20 05:24:05 +00:00 | 0 commits to main since this release

    Changes since 2026.09.19.1736:

    • chore(net): reset protocol to 1 before the first public release
    • ui(browser): '(incompatible)' in the list, the reason in the row tooltip
    • ui(browser): say 'old, incompatible version' instead of protocol numbers
    • fix(net): joining clients never received terrain dug before they arrived
    • chore: add Godot .uid files for the new net scripts
    • fix(server): VAINEC_SESSION_NAME in server.env so browser names can contain spaces
    Downloads
  • kim released this 2026-09-20 05:24:04 +00:00 | 0 commits to main since this release

    • fix: ship Linux server installer from .gitea/linux-server (Deploy/ is gitignored)
    • feat: server browser, invite codes, LAN discovery and join passwords
    • feat: add core player controller, inventory, network session, and client UI components
    • feat: add WorldsScreen UI for browsing, launching, and deleting saved worlds
    • feat: add procedural MenuTerrain script for 3D main menu backdrop generation
    • feat: add CharacterScreen UI for survivor roster and biometric creation
    • feat: implement core systems including procedural audio, networking, inventory management, and client UI
    • fix: zombies T-posed - bodies imported with the old Mixamo bone map
    • feat: implement screen effects system with shaders, client drivers, tests, and documentation
    • fix: carry saved world's difficulty when launching from Worlds / -continue
    • feat: add Terrain.gdshader for spatial terrain rendering with biome-based texturing and distance scaling
    • feat: add item catalogue documentation, starting kit data, and core player inventory systems
    • feat: implement core player systems, inventory, launch options, and starting kit data
    • feat: add ItemTooltip UI component for inventory item inspection
    • feat: add core player controller, foliage rendering systems, and world shaders
    • feat: add character appearance and customization system with hair and clothing assets
    • feat: add character hair and clothing assets along with Outfit system logic
    • chore: track newly imported hair asset files
    • Initial commit
    Downloads