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2026.09.19.1819 Stable
released this
2026-09-20 05:24:05 +00:00 | 0 commits to main since this releaseChanges since 2026.09.19.1736:
- chore(net): reset protocol to 1 before the first public release
- ui(browser): '(incompatible)' in the list, the reason in the row tooltip
- ui(browser): say 'old, incompatible version' instead of protocol numbers
- fix(net): joining clients never received terrain dug before they arrived
- chore: add Godot .uid files for the new net scripts
- fix(server): VAINEC_SESSION_NAME in server.env so browser names can contain spaces
Downloads
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2026.09.19.1736 Stable
released this
2026-09-20 05:24:04 +00:00 | 0 commits to main since this release- fix: ship Linux server installer from .gitea/linux-server (Deploy/ is gitignored)
- feat: server browser, invite codes, LAN discovery and join passwords
- feat: add core player controller, inventory, network session, and client UI components
- feat: add WorldsScreen UI for browsing, launching, and deleting saved worlds
- feat: add procedural MenuTerrain script for 3D main menu backdrop generation
- feat: add CharacterScreen UI for survivor roster and biometric creation
- feat: implement core systems including procedural audio, networking, inventory management, and client UI
- fix: zombies T-posed - bodies imported with the old Mixamo bone map
- feat: implement screen effects system with shaders, client drivers, tests, and documentation
- fix: carry saved world's difficulty when launching from Worlds / -continue
- feat: add Terrain.gdshader for spatial terrain rendering with biome-based texturing and distance scaling
- feat: add item catalogue documentation, starting kit data, and core player inventory systems
- feat: implement core player systems, inventory, launch options, and starting kit data
- feat: add ItemTooltip UI component for inventory item inspection
- feat: add core player controller, foliage rendering systems, and world shaders
- feat: add character appearance and customization system with hair and clothing assets
- feat: add character hair and clothing assets along with Outfit system logic
- chore: track newly imported hair asset files
- Initial commit
Downloads